![]() Eventually it converts it to one of three values. Now the game does all sorts of nonsense to this value which I'm largely ignoring as it isn't important. The X axis is 0 (full left) to around 65,000 (full right) or read as a float 0 to 10. The game reads the controllers via HID interface, which is nice because all the values will be the same. Is there anyone out there that's good at assembly hacking? The reason I ask is that while I can certainly write a wrapper for the game the change that needs to be made is so small that an exe patch might be better. I found the analog value for the wheel, blocked it, and confirmed that I could adjust it manually in an analog fashion.
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